Audio Implementation Reel
In this reel, several games that I worked on over the course of the last few years are displayed. I worked on different development teams for each game and established new workflow and sounds for games of varying genres. By doing the audio implementation myself, I learned more about spatialization of sound alongside forming the character of the scene. The skills applied are included by game within the reel.
Sound Design Reel
Skills Applied: ProTools, Audacity, Granular Synthesis, Analog Semi-Modular Synthesizer
To me, sounds are what give a character and a place its essence. Sounds tell us where to look and what to feel.
For my reel, I focused on crafting sounds for the game Apex Legends. I chose Apex Legends because I wanted to work with characters I knew, so I could give them the definition sonically they have visually. The qualities in a sound give characters their personality. The reverb and amplitude of a sound contextualize movement, space, and size. I worked meticulously to bring the characters and space to life.